Commanders,
As Operation: Thorium Rush begins, we wanted to provide you with more information about how Single-Use Heroes, like Max, function in War Commander.
Single-Use Heroes differ from regular Heroes in that you can only use them once in battle. Once they are deployed, they cannot be used again, nor can they retreat, even if they survive. This means you don’t have to worry about repairs. Just deploy your Single-Use Hero, watch them bring the hurt, then unlock more of these units for additional use later.
Single-Use Heroes let you take an upcoming Hero for a test drive while allowing us to get your feedback, so that we can improve upon it before its final non-single-use release in the future. Please note that obtaining a Single-Use Hero does not grant you access to the permanent version later on. Here’s a comparison chart between Single-Use and permanent Heroes:
In-game Functionality | Single-Use | Permanent |
Takes up Storage Capacity | NO | YES |
Takes up Platoon Capacity | YES | YES |
Takes Damage | YES | YES |
Can be Destroyed | YES | YES |
Can Retreat | NO | YES |
Can be Repaired if Deployed | NO | YES |
Can be Repaired if Attacked in Platoon | YES | YES |
Can be Upgraded | NO | YES |
Takes up Deployment Capacity | NO | YES |
Can Have Tech Equipped | NO | YES |
Can be Added to Base Defenders | NO | YES |
Can Have Multiple in Storage | YES | NO |
Can be in a Squad with other Heroes | NO | NO |
Can be Deployed in Multiples | NO | NO |
Can be Deployed with Other Heroes | NO | NO |